A spear-carrying woman stands beside ancient stone monoliths in a mountain valley beneath an aurora.

Copperlight

Live through the history of a people.

Begin with one vulnerable person and a first hearth. Carry one worldline through family, settlement, civilization, collapse, recovery, and the stars.

PC · In development

Copperlight

From first hearth to the stars.

Copperlight begins close to the ground: water, food, shelter, relationships, and a fire beneath a dangerous, beautiful sky. Nearby, old stones answer the aurora.

As generations pass, households become clans and settlements, settlements become realms and civilizations, and the player's perspective grows with them without erasing the people and places that came before.

Person / Hearth Clan Settlement Realm Civilization Stars

People remain people.

History leaves matter behind.

The world remembers.

KeepSmith

Bring a dead place back to life.

Restore a monster-ravaged medieval settlement one property at a time. Investigate what drove people out, resolve the supernatural threat, repair what was destroyed, and watch ordinary life return.

RefinedBadger

Games built to keep their history.

We make games where systems, places, and people carry the consequences of what players do instead of resetting around them.

Copperlight and KeepSmith are our current worlds.